Level designer and environment artist. My primary focus has been Unreal Engine based games since UT99. I have experience in Hammer and CryEngine as well. My level design has been well received by the community. Maps include ONS-ColdFusion][ for UT-2004 and VCTF-FBU-AkhaRu.
I have recently discovered Substance Designer and am making myself available for freelance texture creation and low-level hard surface modeling combined with expert level UV layout, texturing and PBR material creation skills. I can consider full-time employment as a generalist with a focus on level design and gameplay, but I actually love what I currently do for a living so it would have to be a stable opportunity to accept full-time work.